![]() Antimatter is what all units need to use special abilities. Later in the game, the Disciple can be upgraded with two very useful abilities, called Steal Antimatter and Transfer Antimatter. This fragility, combined with their spend, make them best at hit-and-run tactics. Disciples are very easy to crank out in large numbers, but they will be decimated in any fight where they don’t hold a large numerical advantage. Compared to the frigates of other races, it is less expensive, weaker, more fragile, and quicker. The Disciple is the Advent’s baseline light frigate. ![]() This is useless however, as the amount of damage done is not even enough to destroy an enemy scout. With research, the Seeker can be upgraded with the Martyrdom special, which sends the ship on a suicide run. Just keep the Seeker out of combat, as it won’t last long. This isn’t to say scouts are useless, because gathering intelligence on enemy locations is crucial. You won’t be using these for combat, so the hull and weapon strength of the this vessel isn’t important. ![]() The Seeker Scout is basically the same as any other scout frigate.
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